

The reason why these fights don't work well in 5e D&D boils down to the "action economy" a group of player characters will simply wear down a single foe because they have more actions (which equate to raw hit point damage and chances to inflict debilitating conditions) than their enemy (even if it has multiattack it likely can't output enough damage or debilitation on its own to keep up). I've run a lot of 5e D&D at this point, so I feel confident in my anecdotal evidence when I make this statement: 5e isn't really built for party of adventurers vs.
